AI Insights · Timothy · April 2024
Top 5 Interactive Story Games in Tunisia: Q1 2024 Performance
A review of the performance of the top 5 interactive story games on a unified platform in Tunisia during Q1 2024, highlighting downloads, revenue, and active users.
During the first quarter of 2024, the top 5 interactive story games in Tunisia showed varying performance trends in terms of weekly downloads, revenue, and active users. Below is a detailed analysis of each game's performance based on data from Sensor Tower.
ملكة الموضة | لعبة قصص و تمثيل by Tamatem Inc. saw a consistent decline in weekly downloads, starting from about 2K in early January and dropping to around 1K by the end of March. Despite the drop in downloads, the game maintained a stable number of weekly active users, hovering around 12K throughout the quarter. The weekly revenue remained negligible, with a minor spike of $1 in early February.
Tabou Stories®: Love Episodes from NANOBIT experienced a downward trend in weekly downloads, beginning at over 1K in the first week of January and ending at just over 300 by late March. The number of weekly active users followed a similar pattern, peaking at nearly 1.9K in early January and reducing to approximately 1K by the end of the quarter. The game did not generate any significant revenue during this period.
Chat Master! by Supersonic Studios LTD had relatively stable weekly downloads, fluctuating between 250 and 540 throughout the quarter. Weekly active users remained steady, averaging around 1K. Similar to other apps, no significant revenue was generated during this period.
Episode - Choose Your Story from Episode Interactive showed a decline in weekly downloads, starting at 720 in early January and dropping to 128 by the end of March. The weekly active users also decreased, from nearly 2.9K in the first week to around 1.6K in the last week of the quarter. There was no notable revenue generated during this time frame.
LUV: Interactive Adult Game XX by Afivad Limited experienced a peak in weekly downloads in late January at 667, which then decreased to 156 by the end of March. Weekly active users followed a similar trend, peaking at 756 in late January and dropping to 203 by the end of the quarter. The game did not generate any significant revenue during this period.
For more detailed insights and data on these interactive story games, visit Sensor Tower.